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Paralives genres
Paralives genres











paralives genres

Some TS4 packs have gone on sale the same week they were released.

paralives genres

They spend 8 years on a game which never goes on sale because people are wiling to throw $60.00 at something they make. I'm not bringing them up to compare them in terms of AAA vs Indie, rather I bring them up because of quality. Some people get mad at me when I use Rock Star as a example, but they are a good example in the sense of how long they take to develop a game. Only speaking for myself: Most people understand that good game development does not happen overnight. Hopefully now it's all out of their system and we can start seeing the more technical stuff soon. Just thinking from the perspective of someone who would need a lot of community support to make this happen, I think smothering people with fanservice first was a smart move. But even when I think with my brain for a second instead of my easily swayed heart, I still feel like it's not unreasonable to assume that a big open world, highly customizable life sim made by a community funded indie team might take A LOT of time in terms of getting everything right. Am I so starved for a Sims game that feels like it's trying that I'm willing to give leeway to people who are doing all this for the first time and don't have nearly enough prior history in this genre to earn all the unwavering trust that they have from the community? Yeah, maybe. Especially if you're a low(ish) budget indie team.

PARALIVES GENRES SIMULATOR

I don't know much about game design but I feel like you wouldn't go about creating a life simulator as in depth as The Sims can be, at its best, as you would with other games. But I also know how demanding a game like The Sims is even for developers like Maxis, who are backed by EA. I definitely think it's weird that they're only just now getting to the gameplay elements. Oh I totally get what they're saying too.

paralives genres

Good foundation first, then make the game look pretty and customizable. If they don't get the basics down first then they run a good chance of things breaking or not working correctly later. Regardless of it being an indie team, of if they're "listening", or doing this or that. Paralives at the end of the day is shaping itself up as a Sims competitor, or at least giving the genre another take on simulating pixel people.

paralives genres

But if you're working on a life simulator, what do you think should take priority before anything else? It's not a matter of taking time, that's just part of any good game's development cycle. If that means spending a good chunk of time on the customization stuff first, I'm cool with it. Make sure the game is as polished as humanly possible in all aspects before releasing it. There's no rush so just do what Maxis DIDN'T do with TS3 and TS4. But given the kind of game they're making and everything that they want to do with it, combined with the small size of their 'm fine with them taking their time. I have a Sims 4 game that I haven't even bothered to fire up in over a year because I think it's a subpar game and no fun. I mean I'm already paying $70 for some of my PS5 games anyway. I'm pretty much in that same boat as far as buying it regardless of price. I am thinking of becoming a patron, being able to communicate wishes during development is tempting, but I agree with the doubts put forward in this thread about the principle of it, and I'm also very put off by the employee argument. I did read that the game is to have the same 'rating' as TS4, which is a bit disappointing, but the themes listed to be avoided I am not interested in anyway and there are perhaps ways of dealing with serious subjects without making so called adult material. I like the sims' games, but they are not made with me in mind, and I would like games to be more mature. I will buy this game, no matter the price (almost) life simulation is a neat game concept and one of the few I find entertaining, so whatever the end result I want to encourage the variation in that genre.













Paralives genres